The advent of 32-bit consoles (Playstation and Nintendo 64 and others) marked a turning point in the history of video games. From that moment all the games were created by 3D graphics, and consoles that have the potential to move polygons in three-dimensional environment. This will have a new style of gameplay. But it also had implications for successful franchises in 8 and 16 bits that did not adapt well to new technologies. In this first part of the article reweigh some sagas that failed in the three dimensional world.
Alter Beast
Altered Beast is a platform game with lateral displacement in which our character is transformed into various beasts along the levels to rescue the kidnapped goddess.
This game was one of the successes of lawn while his 3D adaptation was not successful and did not get to América.El game is inspired by the original Altered Beast, but they have nothing to do . Neither the characters nor the plot are connected, since the original was set in Greek mythology and the 2005 version at the present time.
therefore more successful a faithful sequel to the GBA if he was targeted in the original game.
The latest version that we found this in the download platforms xbox360 and wii which is a remake of the original.
This saga has always been 2D, even when the graphics are 3D.
Still took Contra: Legacy of War for PlayStation.que was the first 3D game in the series. In which was a failure as it changed the game mechanics that we had become accustomed.
therefore turned to the two-dimensional network Shatt Soldier for PS2. From there all the Cons have been in 2D.
Rayman
began on the PlayStation as a 2D series (although it could be 3D) and had good acceptance.
Moving to 3D graphics, Rayman 2 and 3 could not get the difficulty out as his successor with what I have to leave the platform for a series of games with the rabbits in these were the protagonists.
return to 2D Rayman by Rayman Origins which will discuss the early days of this and as was the hero.
This series won in its infancy with the Sonic the Hedgehog which was brand megadrive console competing with Nintendo.
The jump to 3D has left far behind and only saved sonic adventure sega failures. With the new generation consoles (Xbox 360, PlayStation 3, ..) the titles were still attract the public.
the end decided to take Sonic the Hedgehog 4, continuing the series that gave him so successful for downloadable content which went back to 2D.
Now the anniversary will draw Sonic Generations which mixes classic and modern.
This series features that are very difficult, the levels themselves are not complex, the challenge often comes with zone bosses, who have few attacks very powerful and difficult to dodge and attack. You only had two shares jump and shot. This series was very successful in the 90's.
From there most games in the series are two-dimensional as are the sagas of Megaman X and Megaman Zero.
The change to 3D was taken with Megaman legends in which they tried to keep the gameplay but it was a completely different game. This was not liked by many fans and although it was a game "decent" was the success of two-dimensional versions.
has therefore megaman back to the classics with the delivery 9 and 10 for the arcade version of PlayStation and Xbox360.
Konami series was also affected by the 3D series. With the release of Castlevania for Nintendo 64 began to see that it was the mechanics of its predecessors.
3D games have not done a lot in this series, only playstation 2 with Lament of Innocence and Curse of Darkness is saved from failure in 3D. Since then all new 2D games have been released only in mobile and satellite systems arcade. The latest 3D Castlevania has been Lord of Shadow that has garnered some success and may be the beginning of good three-dimensional games for this series.
Conclusions
Seeing all these sagas we see that many reacted in time, leaving aside the potential of 3D to 2D games adapt as they saw that the change in dimension causes a change to gameplay that did not attract as much as the original. These are just some examples of games that failed because there are many more. In the next part series that will see if they have been well accepted in the 3D
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